deviant art

Deviant Login Shop  Join deviantART for FREE Take the Tour
[x]
Shop Similar Prints
This Print Not Available
Download Image
JPG, 661×1024
more ▶

More from *soulburn3d

Featured in Groups:

Details

February 21, 2012
160 KB
661×1024
Link
Thumb

Statistics

Comments: 14
Favourites: 54 [who?]

Views: 1,274 (0 today)
Downloads: 131 (0 today)
[x]
:iconsoulburn3d:
One of a number of starship hull test images. I made these images to explore variations in greebling and hull plate shapes and configurations. The tests are a little less practical and a little more abstract, but they have been really helpful, and should be a great source of inspiration and practical experience the next time I decide to make a full fledged 3d model of a starship, space station or even a mechanized planet. Parts were modeled in 3dsmax (many wires were done using my wirebundler script), rendered with brazil, some was painted in photoshop (so the image isn't 100% 3d, but the majority is), and many patterns were inspired and produced by Darktree, Bercon Noise and Filterforge procedural patterns.
Add a Comment:
 
:iconguilhem-bedos:
~Guilhem-Bedos Mar 4, 2013  Professional Digital Artist
This Tech Floor series would make an amazing textures package for mind blowing 3D works if only they were tileable: please, consider it :)
Reply
:iconsoulburn3d:
*soulburn3d Mar 12, 2013  Professional Digital Artist
Maybe Ill do some tileable ones at some point. But they'd have to be far more generic, as these ones, even if tilable, would look too obvious repeated again and again. But thanks for the suggestion.
Reply
:iconmikemars:
*mikemars Dec 3, 2012  Professional Digital Artist
have you thought of running these through ndo2 and ddo?
Reply
:iconsoulburn3d:
*soulburn3d Dec 3, 2012  Professional Digital Artist
That would be cool, except the images have a lot of 2D hand painted stuff, in this particular image, basically the pipes in the middle are the only 3d objects in the image.
Reply
:iconmikemars:
*mikemars Dec 4, 2012  Professional Digital Artist
it works on 2d images. it works inside ps. no 3d needed
Reply
:iconsoulburn3d:
*soulburn3d Dec 4, 2012  Professional Digital Artist
But it requires normals maps / occlusion maps etc in order to do it's texturing magic, correct?
Reply
:iconmikemars:
*mikemars Dec 5, 2012  Professional Digital Artist
no. it makes them based off 2d images and shapes from photoshop.
Reply
:iconsoulburn3d:
*soulburn3d Dec 5, 2012  Professional Digital Artist
Oh ok. So I've been seeing the ads for their new product dDo, which you mentioned in your comment. That one is the one that requires normals maps to already exists. But their other product nDo, which you also mentioned, that one can create normal maps from stuff like 2d images, sorta like crazybump does. Interesting idea. Wonder if it'll also create displacement maps? Then again, I could also just color correct the different layers to basically create my own displacement maps if I wanted to use them as displacement textures. May be worth running one of them through the trial just to see what happens. ANyways, thanks for the suggestion!
Reply
:iconmikemars:
*mikemars Dec 6, 2012  Professional Digital Artist
yeah i was thinking ndo2 with your stuff would blow some minds! its does make displacement maps also. and AO as well, and spc and... but the result your ndo2 stuff then put through ddo would also be amazing too. i'd just think its a natural fit. i'd like to personally see what the result would be. i think it would be very interesting. especially to see it lit!

keep up the cool stuff!
Reply
:iconmustardofdoom:
~mustardofdoom Apr 5, 2012  Student Traditional Artist
This is incredible.
Reply
Add a Comment: